IndieCade is over and I am waiting for my flight later this evening. This is my second IndieCade event of this year, and ever. I figured as I linger about in Glitch City, I would take the time to collect my thoughts on the event.
IndieCade has bookended a wild year for me. It was only 8 months ago I was in the Astoria, Queens, during the icy end of winter in New York City. There I met Willy Chyr for the first time. Yesterday I was sitting on a park bench in Culver City, Los Angeles finally talking to Willy about his game Relativity. During our conversation I realized that it only felt like I’ve known Willy for a long time. The reality was we had only known each other for those 8 months. The expansiveness of time condensed right before my very eyes and I realized that so much has happened in just this year alone and IndieCade was the first and last chapter.
Both of the events feel different, and it’s not just because of the vast distance/time between the two. It is because they address the community in a different way that once you experience both makes one understand the growing sea of faces that are coming to this industry. Video Games. IndieCade here in LA is a festival at heart. Christopher Floyd put it best in this tweet:
IndieCade: They paved parking lot to put up a paradise.
— AntiChristopherFloyd (@cfloydtweets) October 13, 2014
Three days we celebrated what games are and what games could be. There is a communal nature to seeing various developers of varying degrees of experience wandering around a popup village. Watching them tear down the tents today as I rode the bus past made the whole even feel even more dream like. Maybe it was the unrelenting sun, or the eclectic suite of games, but it creates a unique atmosphere that begs the attendees to just simply play.
IndieCade East is palpably different. It focuses more on talks and representation of this community from an inside looking out perspective. Sure it was the first place I saw Hohokum, Relativity, and Joylancer, but was also where I sat and listened to a group of developers take turns at a microphone lamenting about the death of Flappy Bird while others took turns playing the game in reverence. It’s where I first heard Josh DeBonis and Nik Mikros talk about the development of Killer Queen. It’s where Bennett Foddy gave the “State of the Union” and discussed the “death of indie games, long live indie games.”
If that talk was given today, oh how different it would be. So much has happened this year that it feels almost fitting that it begins and ultimately ends with IndieCade.