Two of my favorite people to bump into at conventions sit down for smoothies with me. Nick Rudzicz is the programmer working on KO-OP Mode’s Gnog and Tanya Short lead of Kitfox Games working on MoonHunters. Its a nice roaming conversation about showing your game and finding the soul of your game.
Rain World is about a dark and hostile world. You play as a ‘slug cat’ and you explore this world to unlock it’s secrets. James Primate was at PAX Prime 2015 and I made sure to get him on the podcast to discuss the history and scope of Rain World.
TinyBuild always has a presence at PAX, and this year at PAX Prime co-founder Alex Nichiporchik takes a minute to show me some of the latest and greatest coming from the european studio/publisher. We talk about Party Hard, what Tiny Build has been up to, and the development scene in eastern Europe.
It’s been a year since I last had an appointment to check out the competitive action game Gigantic by Motiga. So this time after doing a nice demo with fellow press at PAX Prime, I sat down with gameplay designer Carter McBee to see how the game is shaping up in a world where MOBA’s like DOTA and LoL dominate.
It wouldn’t be a PAX Prime without chatting to Sanatana Mishra about Assault Android Cactus. This time we discuss the games release, which was today! So let’s celebrate the release and hear a bit about the games final year in development and making the switch from Early Access to full release!
Perhaps you’ve seen or heard about a game where you roll a giant tennis ball around like a track ball and you sniff a dogs butt. Butt Sniffin Pugs is the name of that game and Gabe Telepak is the creator and team lead on the game. I bumped into him at PAX Prime 2015, played the game and did a short interview to get some history on his fascination with butts and pugs.
Hyper Light Drifter is continues to look incredible and after a short demo on the show floor at PAX Prime 2015 I catch up with Alex Preston. Want to know the current state of affairs for Heart Machine and the development of Hyper Light Drifter? Then listen to this bonus show interview!
I finally had a chance to play the cooperative bomb defusal game Keep Talking and Nobody Explodes in its full VR glory at PAX Prime 2015. Brian Fetter, one of the three designers at Steel Crate Games, was my on my bomb squad and after taking turns in the game we split off to discuss the game.
I bump into John Watson of Stoic Studios to play the demo of Banner Saga 2. After finishing the demo I bend John’s ear to see how things have been going since the release of the first game. We discuss the plans for Banner Saga 2, the reception of the first game, and the announcement of the a forthcoming board game! Spoiler Warning, if you have not completed the first game, think twice before listening to this interview!
Bit Bash returns for it’s second year and Tom Eastman and Ryan Wiemeyer return to the podcast to share all the details. Bit Bash is a video game festival that celebrates gaming in ways that larger events like PAX cannot. This year’s Bit Bash is happening August 22nd in Chicago, IL.
Busan Indie Connect is the first ever indie festival and conference in South Korea. Marc Flury, one of the developers behind Thumper, is helping organize the event and came on the podcast along side other event organizers Sun Park and Jay Jeon, to talk briefly about the event and the indie community in South Korea.
For the Finale of our PAX East 2015 coverage I end with a conversation with Saleem Dabbous, Sam Boucher and Nick Rudzicz to talk about KOOP Mode but specifically GNOG. This is my third time seeing it and my second time seeing it after its major visual redirection and we chat about why the change and what it will take to get the whale gnoggin to get wrapped up in nori.